How do You Feel Working in a Team?

Working in a team makes me feel like I am working at my best because I use to have feelings that I am surrounded by great people (teammates) who can lend me a hand when things get harder and harder, learn new things from them, and share our best practices. Great thanks to Angela who created a team of four fellows, I guess randomly, and our first meetup was about to share our works and learning experiences of our students in our spaces.

From the very beginning is Alphonse Habyarimana, Cassia Fernandez from 17:57, Per-Ivar Kloen from 25:44, and Angela Sofia Lombardo from 41:40.

Behind the Scenes: NoVa Maker Educator Meetup

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I’m very excited to announce the NoVa Maker Educator Meetup at Maker Faire NoVa on March 19, 2017. Details about the event are available at https://designmaketeach.com/2017/01/26/319-nova-maker-educator-meetup/

The original idea was sparked during a conversation at the FabLearn conference in Stanford, California last October. I met two maker educator from the Flint Hill School, Joey Starnes @joeygstarnes and Sarah Magner @peacefulpendant. We were introduced virtually by 2014 FabLearn Fellow and former Flint Hill maker guru Andrew Carle @tieandjeans. During the conversation, we realized the need to establish a support network for maker educators in our region. One of the challenges was connecting maker educators from public, private and informal education environments. A meetup needed to be on neutral ground so that everyone would feel welcome. Local universities were a possibility but we weren’t aware of any specific maker programs in the education departments. We thought that NoVa Maker Faire would be the best option for bringing everyone together.

I put in a proposal for a Maker Educator Meetup. The NoVa Maker Faire organizers were excited by the idea and and a team including Jeanne Marshall and Jeanne Loveland met at my school makerspace for a planning meeting. We were met by a representative from my school division Nick Grzeda @NickGrzeda. The NoVa Maker Faire team took my initial proposal for a short presentation and networking opportunity and ran with it. The NoVa Maker Educator Meetup is now a full two hour event with speakers representing the full range of maker educators. It kicks off an hour before the fair starts so that educators have an opportunity to attend the meetup and still have time to enjoy all the faire has to offer. Faire tickets are even 50% off for meetup participants. Nick arranged with my school district to offer professional development points for attendees and is contacting the state board of education to increase awareness and support for the event.

Local community makerspaces, NoVa Labs and Makersmiths are interested in helping host future maker educator meetups throughout the year.

The NoVa Maker Educator Meetup is one example of strategies to help scale up Maker Education to reach more students. I wrote about some other ideas at https://designmaketeach.com/2017/01/20/how-do-we-scale-up-makered/

Please share your successes and suggestions for creating and sustaining supportive networks of maker educators by leaving a comment or contacting me on Twitter @DesignMakeTeach or on Facebook https://www.facebook.com/DesignMakeTeach/

Quick SVG for DigiFab

A friend is getting started with the Silhouette Cameo vinyl cutter and was trying to cut a vinyl sticker of New Hampshire. He wasn’t happy with the quality of the outline he had found. I was able to send him a much better quality file in a matter of minutes. Here are the steps I took to quickly generate an SVG file that is suitable for a variety of digital fabrication machines from vinyl cutter to laser cutter, 3D printer and CNC.

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-I started with a Google image search for New Hampshire SVG. The first link was to a Wikimedia Commons image. The license is CC BY 3.0 so the image could be used for commercial work with attribution. (Don’t know why Wikimedia Commons doesn’t make it easier to copy and paste an attribution.) Image by User: Alexrk2/Wikimedia Commons/CC-BY-3.0

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-I downloaded the file and opened it in Illustrator but could have just as easily used the open source program Inkscape.There was way too much detail in the image as my friend just wanted the outline of the state.

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-I ungrouped the image and found the outline of the state.

-I copied and pasted this outline into a new document.

-I used File –> Save As –>SVG (svg) to save the file.

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Silhouette Cameo Vinyl Cutter: I opened the file in Silhouette Studio Designer Edition and then saved the file as a .studio3 file and emailed it to my friend. Took a lot longer to write this than to convert the file for vinyl cutting.

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3D Printer: To 3D print the outline, I would import the SVG into Tinkercad. After sizing the image, I would export the model for 3D printing choosing an STL file as the output option.

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Epilog Laser Cutter: To cut out the outline on the Epiloz Zing laser cutter, I would open the SVG in Illustrator and change the stroke width of the outline to 0.001″ then save the image as a pdf for use on the PC attached to the cutter.

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Othermill CNC: To mill the outline, I would import the SVG into OtherPlan classic and could either engrave or cutout the image.

How we ran a 3 week engineering design experience for 7th graders

At Bullis Charter School we developed a full-time 3 week Engineering Design experience which I will detail on this post.

When it comes to making experiences, it’s hard to imagine a deeper and more rigorous one as offered by engineering. Authors and advocates of maker ed will say that it is about creating conditions for the development of personal and/or collective creative power. Engineering takes making a step further and pushes it into the arena of collective creative problem solving with a precise desired outcome. While in the arts it’s possible (some times? most of the time?) to work by yourself, write inefficient code or eyeball measurements for the sake of an aesthetic experience, in engineering design precision is the difference between a successful project and one that is almost there. This said, the educational requirement to focus on an end product that successfully solves an engineering problem is of course pedagogically questionable for open ended challenges with limited time constraints.

 

Time dedicated

Great effort was put by teachers to make three weeks available three times a year for intersessions. Except for a few periods of Math and PE sprinkled throughout the three weeks, students were basically working on these problems in the lab full-time.

 

Generation of engineering design challenges

Maker educators will often speak about three levels of choice: 1) closed process & closed outcome (drive this bolt, this way only), 2) open process & closed outcome (build a chair just like this one, figure it out) and 3) completely open process and outcome (build whatever you want).

We learned that for a three week engineering design experience for 7th graders, level 2 was most appropriate. We tried level 3 our first year and it didn’t work so well. We found that we didn’t have enough time to allow some students to figure out what they wanted to make. Instead, in an effort to offer some choice, the staff crowd sourced a list of problems on campus. Some problems for students were: deal with our lunch stealing crows, keep our computer cart cables from getting tangled, transport heavy archery targets from the shed across different terrains, or retrieve lost items from the narrow “no-person’s-land” in between our portable classrooms. After our staff suggested many ideas, we picked the most (5-6) interesting ones.

 

Sorting students into challenges by interest

We let a funny member of our staff write clever descriptions of each problem which she then pitched to the students. Before students had a chance to group with their friends, they picked their first two choices. Teachers with knowledge of student social dynamics then decided which students would be placed into each challenge. Typically, most students got their first choice and a few got their second choice.

 

Week 1

On day 1 students were introduced to the Creativity and Innovation rubric (Buck Institute). We held a discussion of salient items and answered questions about it.

We then let students in challenges with too many students to self organize into groups of hopefully no more than three. We encouraged them to do this by presenting their skills and weaknesses to each other.

We then held two days of design thinking. They used a DT paper packet to go through the process.

On day 3, I introduced the students to a documentation template. The purpose of this template is to help students break down problems as they come along, plan accordingly, and reflect daily. I developed this template over several iterations and I believe it to be very helpful if not crucial for student success. A couple important effects of the template are: 1) by assigning roles it helps students keep each other accountable, and 2) it allows for students who are less hands-on to contribute to the project.

For the remaining of the week students created a detailed design schematic and a bill of raw materials (see template). Students had a limited budget of about 70 dollars per project. I gave them as much feedback as possible in that short time because I would take the bill of raw materials and buy or order everything they asked for over the weekend and every penny counts.

 

Weeks 2 and 3

By Week 2, materials had been purchased and hard to find items trickled in. Students created prototypes to solve their challenges. Along the way, students received and were encouraged to ask for feedback (it’s an item in the rubric!). Prototyping took the longest amount of time, but we constantly encouraged them to ‘measure twice and cut once’ and to always think about how they were going to test their device.

Come week 3 students finished up (or not) their projects, created presentations and tested their devices. On the last day of the three weeks, students presented in front of their peers in a closed format, and to schoolmates and parents in gallery walk style.

 

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An archery equipment cart.

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Various iPad stand designs.

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Various iPad stand designs.

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A wrench holder.

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A roller system for bag transport across tan bark.

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Steve the scarecrow.

WIP 005: More Questions Than Answers

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My son’s Peace and Love car entry into the Cub Scout Pinewood Derby. A maker rite of passage for scouting family in the US. (My daughter’s Girl Scout troop also participates in an annual derby.) Woodshop Cowboy published a blog post this week about the experience of making a Pinewood Derby car in the home makerspace.

My kid’s school had a One to the World night where students presented public products created in the classroom to a community audience. 5th grade students made cardboard game creations for the Probability Faire.

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Question: Electronic journal alternatives? Chronicle important events include media in an open format that has options for cloud storage. BulletJournal.com as a note taking system.  (more…)

How Do We Scale Up MakerEd?

What is the essential question that drives your work as a FabLearn Fellow?

I spoke with Chief FabLearn Fellow Cat Herder, Sylvia Martinez, today. It was a mix of status report, pep talk and kick in the pants. In core maker educator mode, it doesn’t matter what the student has accomplished up to that point the question is, “Now what?” Part of the conversation was directed towards what will serve as the focus of my fellowship. My response is the following essential question.

How do we scale up Maker Education to reach all students?

(more…)

Mystery Artifact: Getting Started and Rubric

I’m working with Super Star Social Science educator Andrea Relator, @AndreaRelator, on a Mystery Artifact project. Over the last 2 days, we kicked off the project with 4 of her classes, taking approximately 45 minutes of class time.

Students will be creating an artifact related to a specific president that illustrates the Constitutional powers of the office. Students will provide research documentation and a historical photograph of the artifact, a design file for digital fabrication and a video appraisal to serve as the ‘correct’ answer for their artifact.


-Ms. Relator showed the students 2 video appraisals from Antiques Road Show. Best Moment: 1884 Anna Pottery Temperance Snake Jug http://www.pbs.org/wgbh/roadshow/topics/bestmoments/ and Steve Wozniak-signed Apple Computer http://www.pbs.org/wgbh/roadshow/season/6/tucson-az/appraisals/steve-wozniak-signed-apple-computer–200101T20/

-I presented the MLK Birmingham Jail Key as a challenge/example for the classes.

-We showed Thingiverse as a repository of existing 3D designs for inspiration and possible source of files for remixing.

-I demonstrated Tinkercad as a tool for 3D design. We are encouraging designs for 3D printing but let students know that the laser cutter, CNC mill, t-shirt press, button maker and 2D printer are also possible tools. We are lucky and at least one student in each class has experience with Tinkercad and the tools in the makerspace.


In the next few classes, students will conduct research on their president, a constitutional power and the artifact itself. They will model their artifact in Tinkercad or other design software. Finally they will create a short video appraisal in the style of the Antiques Road Show video.

Ms. Relator created a great rubric for this assignment and was kind enough to let me share it. Mystery Artifact Rubric

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One of the things I value in co-teaching with Ms. Relator is her strength in documenting and providing supports for big idea projects. Where I just do some handwaving explaining how a particular maker project might work, she does a great job creating a complete lesson that is tied strongly to the curriculum.

Have a suggestion? Please leave a comment or contact me on me Twitter @DesignMakeTeach.

Lesson Plan: MLK March on Washington Artifact

Introduction

The 1960s Civil Rights Movement sought to end segregation and discrimination against African Americans. One of the largest political rallies of the Civil Rights Movement was the March on Washington for Jobs and Freedom. A key moment of the march was the “I have a dream” speech delivered by Martin Luther King, Jr. from the steps of the Lincoln Memorial to a crowd of 200,000-300,000. The effects of the March on Washington include building momentum for the passage of the Civil Rights Act of 1964 and the Voting Rights Act of 1965.

https://en.wikipedia.org/wiki/March_on_Washington_for_Jobs_and_Freedom

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Martin Luther King Jr. wearing March on Washington for Jobs and Freedom button. By Rowland Scherman; restored by Adam Cuerden (U.S. National Archives and Records Administration) [CC0 or Public domain], via Wikimedia Commons

Objectives

Students will investigate and explore the legacy of Martin Luther King Jr. and the Civil Right Movement through a reproduction of a button from the 1963 March on Washington.

Students will design, make and share a historical artifact that illustrates a significant aspect of the Civil Rights Movement.

Lesson Plan and Activity

Investigate: What is the significance of this button?
Teacher presents button to students and ask them to research and present why it is significant. (Teacher could tell students that a button has been donated to their history class and the students need to report on it’s historical significance. Or the students could be given the role of appraisers/expert and asked to explain the value of the piece. See Antiques Road Show or American Pickers as examples.)

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Explore: Take Action
Teacher provides students with copies of the button to wear. (See included pdf in download Files.) Students are asked to plan/participate in an event/project/presentation to commemorate or recreate the march.
-Examples might include a march through the school or creating photos/videos of students marching. Students could also green screen themselves into photos/videos of the time period. Students might also take on the persona of people from the era and conduct historical interviews from the march.

Design/Make/Share: Civil Rights Era Artifact
Authentic Challenging Problem: Create a historical artifact that represents the legacy of Martin Luther King Jr. or illustrates a significant aspect of the Civil Rights Movement.

Research and then design the artifact in 3D modeling software such as Tinkercad or Morphi.

Make the artifact using a 3D printer. Iterate the design if necessary for printability. Take photos of finished design.

Share design on Thingiverse. Be sure to include a photo and key fields such as summary, category and tags.

Teacher may want students to document process with the Mini Maker Notebook – Thingiverse Edition http://www.thingiverse.com/thing:93186


Download Files:  mlk_march_on_washington_button Files are available for 3D printing including a dual extrusion version, laser cutting and 2D printing.

Creative Commons License Creative Commons Attribution-ShareAlike 4.0 International License.

Source: Multiple source images were used to create the vector image for this design with http://buttonmuseum.org/buttons/march-washington-jobs-and-freedom providing the primary visual source material.

Thingiverse Link: http://www.thingiverse.com/thing:2018467

New Year’s Resolution: Meaningfully Engaging Families.

Henry Ossawa Tanner’s 1893 painting The Banjo Lesson is one of my favorite depictions of inter-generational learning. So many details from the painting illustrate my vision of what a perfect moment of mentorship looks like:

  • The comfort and trust embodied in the way the boy is perched steadily on his grandfather’s knee.
  • The trance of learning. The flow state. The “hard fun.”
  • The zone of proximal development. The way the boy is using an adult-sized banjo – his arms barely stretching over the instrument head so that Grandpa has to help hold up the neck.
  • The way the light washes over the sides of their faces as if to illuminate the transfer of knowledge and tradition, as if a spirit is present.

MetaMedia, the after-school program I manage, was designed exclusively to empower middle-school youth. This means that we create structures to meet students where they are and don’t ask for a lot of parental involvement – in fact, sometimes we resist it. We kick parents out of our space if they’re caught lurking and ask that they follow certain protocols to maintain our student-centered culture. Kids can drop-in, hang out, and work on projects whenever and however they want. For kids, this can be wildly liberating and lead to intellectual and identity-oriented experimentation. Most parents love it because we provide free, flexible child care and help their kids become more self-reliant, but some bristle at the idea of being pushed away.

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One of my resolutions for the new year is to figure out a more meaningful way to engage families in the work that we do at MetaMedia so that we can further build trust, illuminate pathways into our program for younger kids, and create an equitable skill-sharing environment between young people of all backgrounds and their parents. I’m particularly interested in the work Ricarose Roque has done with her Family Creative Learning initiative and the way she formats positive making and reflection opportunities within and between families. The “Eat, Meet, Make, Share” structure is simple, sensible, and lovely.

My program is young and we’re still in that stage of organizational development where we’re tinkering with our own structure and design (maybe we’ll always be caught in that stage?) We’ve small-batch tested a range of ways to get adult community members into our space. Most of these strategies have been successful in exposing our youth program to a new audience, but haven’t led to deep, longer-term co-learning:

  1. Maker Fairs: Our Maker Fairs have provided students space to showcase the projects they find most meaningful. We set up booths and invite kids to stage their artifacts and present their work to community members. Parents attend and often ask kids questions about how they made certain artifacts. Sometimes we offer tinkering stations for younger kids and the adults watch.
  2. Juried Expos: Sometimes we run competitions that are judged by a jury of community leaders during these Maker Fairs. This serves a dual purpose to provide increased structure for students (prize incentives, formal presentations, and rubrics are all involved) and to expose our work to potential donors or other interested stakeholders. Funders seem to like the fact that there’s an increased structure and defined assessments, but I don’t love how it yields winners and losers.
  3. Open Mics: Youth perform for their families and it’s wonderful. One drawback we’ve encountered is that kids sometimes want to perform more content than the adults in their life have time to watch, so we’ve created a longer-format, middle-school only, monthly open mic series.

What do you all do to engage parents and families in your programs?

A good rubric for projects

It’s hard to get a good rubric to fit the type of scaffolded, interdisciplinary, team oriented, projects we often do in our classrooms/labs. Here is one that I have found pretty worthwhile. It is editable!
https://www.edutopia.org/sites/default/files/resources/edutopia-dl-camarata-editable-rubric.doc

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